That the world they're invested in isn't going to bend to external factors that are irrelevant to them.Īn author can do whatever he wants with the characters, that's not false. The audience wants to know that the world they're following has rules. Which, in fairness, is what happens, but the audience wants to be fooled. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. It was pointless tension, pointless drama made just to suck in the viewer. If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. In Fusions, players will have the chance to fuse two fighters together that have never been fused. 13, Dragon Ball Fusions will allow 3DS owners to play in a brand new fighting game based on the popular manga/anime series, but with a new twist. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. After being released in Japan in August, Bandai Namco has finally announced the release date for Dragon Ball Fusions in the Americas. New comments cannot be posted and votes cannot be cast. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. I have a EU hacked 3ds with homebrew and I downloaded the USA version of Dragon Ball Fusions,I wanna use the streetpass but the game don't let me use it cause of the region of the game, can someone help me pls. Power levels establish tension and drama.
wrote:I've explained before, I'll just paraphrase myself.